1*10*100%10*100/10;
//Main
1*10*100%10*100/10*1*10*100%10*100/10;
//Connect electry
1*,2*#*,3{1*10*100/10*10/50*100/10*15/10*100/10*20*10*100/10*10*100/10*25/10/100*10*100/10*100*10/100*10*100*10/100*,*1*10*100/10*10/25*100/10*15/10*100/10*20*10*100/10*10*100/10*25/10/100*10*100/10*100*10/100*10*100*10/100*,*1*10*100/10*10/75*100/10*15/10*100/10*20*10*100/10*10*100/10*25/10/100*10*100/10*100*10/100*10*100*10/100*,*1*10*100/10*10/0*100/10*15/10*100/10*20*10*100/10*10*100/10*25/10/100*10*100/10*100*10/100*10*100*10/100*,*1*10*100/10*10/50*100/10*15/10*100/10*20*10*100/10*10*100/10*0/10/100*10*100/10*100*10/100*10*100*10/100*,*1*10*100/10*10/-25*100/10*15/10*100/10*20*10*100/10*10*100/10*25/10/100*10*100/10*100*10/100*10*100*10/1001*10*100/10*10/50*100/10*15/10*100/10*20*10*100/10*10*100/10*-100/10/100*10*100/10*100*10/100*10*100*10/100*,*1*10*100/10*10/-50*100/10*15/10*100/10*20*10*100/10*10*100/10*25/10/100*10*100/10*100*10/100*10*100*10/1001*10*100/10*10/-75*100/10*15/10*100/10*20*10*100/10*10*100/10*25/10/100*10*100/10*100*10/100*10*100*10/100}
//STORAGE NEW METHOD
1/10!100/10*100/10*100!100*1
//fluent animation
1*100/10*100/10/25*10*100/10*50/100*10/100*10/100*25/100*50/100*1*10*100/10*100/10
//2D Bipmaps
1*10*100/10*10/50*100/10*15/10*100/10*20*10*100/10*10*100/10*25/10/100*10*100/10*100*10/100*10*100*10/100
//3D fire bipmaps
1*10*100/10*10/50*100/10*15/10*100/10*20*10*100/10*10*100/10*100/10*100*10/100*100/10/100*10*100/10*100*10/100*10*100*10/100*10*100/10*10*100/10*10*100*10/1*10*100/1*10*100*10/100
//Bipmaps Summon
1*10*100*10/1000*10*100*10/10*100*10*100*10*100/10*1*10*100*10/1000*10*100*10/10*100*10*100*10*100/10*1*10*100*10/1000*10*100*10/10*100*10*100*10*100/10*100*10*100*10/1000*10*100*10/10*100*10*100*10*100/10*10*100/10*100*10*100*10/100
//Forbidden Bipmaps