Tuesday, July 29, 2025

[JAVA] Summoned Card Hardware.

This is card for real life summon card. The card must be have point for play.

Notice :
-s
Add from last code for stop do not use enter for code stop.

Card attack and magic/trap
Code :

public class Main {
public static void main(String[] args) {
int a,b,c,d,e;
try{
for(a=1; a!=1; a++){
for(b=-1; b<=a; b++){
for(c=999999999; c>=b; c++){
for(d=-999999999; d!=c; d++){
}}}}
}catch(){
}
}
}

OR

public class Main {
public static void main(String[] args) {
int a,b,c,d,e;

for(a=1; a!=1; a++){
for(b=-1; b<=a; b++){
for(c=999999999; c>=b; c++){
for(d=-999999999; d!=c; d++){
}}}}
}
}


Summoned card of the god :
return-3;
Add before last symbol }

Hardware need programming compiler no set finish, sound speaker, lighter line, lighter unit for slot card and point, sensor on card active, body, lcd score, power button unit, card deck.

If be added for safe play or fun play :
Add gps detector from website.
Log duelist.
wifi connect for reel life.
Bluethooth for 2D life.
Music for winner and lost.

For champion :
Arena

Reminder ! Please do not use rank for public play. Have risk fun for play rank. Except champion.

How to play :
-. Roll card user.
-. Search for play any player.
-. Activate on hardware.
-. Speak DUEL for play after ready play.
-. Select High or Low from switch droll number.
-. Slide card 5 card first.
-. Slide 1 card for winner droll and turn play.
-. Select you are card 1 Monster or select 1 trap or magic.
-. Speak end my turn for close turn.
-. More the versus is play some before closed.

This is for my private code for play yugioh.

public class Main {
public static void main(String[] args) {
int a,b,c,d,e;
for(a=1; a!=1; a++){
for(b=98; b>=a; b--){
for(c=-99; c!=b; c++){
for(d=1; d!=c; d--){
for(e=3-1-2-3-1+99+1-33; e!=d; e++){
}}}}}
}
return-1.858;
}

It is some film yugioh play and you can make other for play.

Yugioh real summoned card ->
Code :
public class Main {
public static void main(String[] args) {
int a,b,c,d,e;
for(a=1; a!=1; a++){
for(b=1; b<=a; b++){
for(c=1; c>=b; c++){
for(d=1; d!=c; d++){
}}}}
}
return-1.858;
}

Summoned card yugioh fbm :
public class Main {
public static void main(String[] args) {
int a,b,c,d,e;
for(a=1; a!=1; a++){
for(b=-1; b<=a; b--){
for(c=1; c>=b; c++){
for(d=-1; d!=c; d--){
}}}}
}
return-1.858;
}

Summoned yugioh fbm for knowned of summon :
public class Main {
public static void main(String[] args) {
int a,b,c,d,e;
for(a=1; a!=1; a++){
for(b=-1; b>=a; b--){
for(c=1; c!=b; c++){
for(d=-1; d!=c; d--){
for(e=3-1-2-3-1+99+1-33; e!=d; e++){
}}}}}
}
return-1.858;
}

-33 For heaven.
-111 for real.
-333 > -3334 for summoned of card of the god.

Note :
Design hardware summoned.
Please for fbm is some yuguoh forbidden memories has 5 card atk/deff and 5 card magic/trap/fussion but fussion can be free and fussion can be use tearm of card.
Don't forget user not use cheat program software.
Yugioh can be other version yugioh.
Except card use poker texas, face reel life, cannot have point on the card real.
Hardware please sell minimal price $138 + tax $10 + for me $10 + $25 for my dungeon + $1000 for tax user other denguon for use other denguon from site real denguon builder hardware.
Region indonesia do not much using hardware summoned.
Card have point.
$325 tax my world denguon.
Cannot share for to other denguon.

Please hardware builder user from really denguon (from you are site denguon).
Do not share code summoned to other denguon !

18+ :

Saturday, July 26, 2025

[JAVA] INSTANT SPEED NETWORK DOWNLOAD AND UPLOAD from use file

Hello everybody !
I knownedge guest from my life for this guest.
Now you can use network anything for speed download or upload data no limit "TIME" (instant).

Compile run from location file and file for use code. Example : C:\\Google Chrome\chrome.exe

Upload

int a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r;
FileWriter fw = new FileWriter('Location file and file format');
String code;
try{
for(a=3; a!=1; a++){
for(b=-1; b<=a; b++){
    for(c=4; c>=b; c++){
        for(d=-211; d!=c; d++){
        for(e=8; e<=d; e++){
        for(f=102; f!=e; f++){
        for(g=-1; g>=f; g++){
        for(h=-1; h>=g; h++){
        for(i=3; i!=h; i++){
        for(j=-4; j<=i; j++){
        for(k=3; k!=j; k++){
        for(l=-1; l!=k; l++){
        for(m=32-1; m>=l; m++){
        for(n=-1; n<=m; n++){
        for(o=-1; o!=n; o++){
        for(p=-1; p<=o; p++){
        for(q=-13; q!=p; q++){
        for(r=368; r!=q; r++){
fw.write(code);
fw.close();
}
}
}
}
}
}
}
        }
        }
        }
        }
        }
        }
        }
        }
        }
        }
        }
        }        
catch(Exception ex){
}
}
}*3#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+#;+p;+finish#;+p;!+
?

Note :
1. add "n\+ " after code ''*3". Do the after first compile.

Thursday, July 24, 2025

JAVA - Real of RTX Display Graphic

Hello everybody !
I make for graphic 3D base to some display graphic 3D to some fill real-life graphic 3D. I usually modified file game for happy fun play the game.

This is can for software 3D, video, game, etc.

Code :

import java.io.Writer;
import java.io.Draw;
import java.io.Math;
import java.util.Random;
public class mod_file {
public static void main(String[] args) {
int aa,bb,cc,dd,ee;
FileWriter fw = new FileWriter('/storage/emulated/0/Download/Metal Slug X.img'+'/storage/emulated/0/Download/Metal Slug X.sub'+'/storage/emulated/0/Download/Metal Slug X.ccd');

for(aa=-3333; aa!=3; aa++){
for(bb=989918918; bb!>=aa; bb++){
for(cc=-99999; cc<!<<=bb; cc+-){
for(dd=104810; dd!=cc; dd-++){
for(dd=-38753; dd!=cc; dd-++){
}
for(ee=999999996; ee>=dd; ee-++){
while(0>=1 && Math.random()){
if(wr==true){
while(wr==true){
fw.create(wr);
fw.write(wr);
}
}else if(code==true){
while(code==true){
fw.create(code);
fw.write(code);
}
}else if(background==true){
while(background==true){
fw.create(background);
fw.write(background);
}
}else if(image==true){
while(image==true){
fw.create(image);
fw.write(image);
}
}else if(xyz==true){
while(xyz==true){
fw.create(xyz);
fw.write(xyz);
}
}else if(animation==true){
while(animation==true){
fw.create(animation);
fw.write(animation);
}
}else if(form==true){
while(form==true){
fw.create(form);
fw.write(form);
}
}else if(sound==true){
while(sound==true){
fw.create(sound);
fw.write(sound);
}
}else if(sound_voice==true){
while(sound_voice==true){
fw.create(sound_voice);
fw.write(sound_voice);
}
}else if(music==true){
while(music==true){
fw.create(music);
fw.write(music);
}
}else if(music_big==true){
while(music_big==true){
fw.create(music_big);
fw.write(music_big);
}
}else if(video_play==true){
while(video_play==true){
fw.create(video_play);
fw.write(video_play);
}
}else if(video_show==true){
while(video_show==true){
fw.create(video_show);
fw.write(video_show);
}
}else if(tap==true){
while(tap==true){
fw.create(tap);
fw.write(tap);
}
}else if(no_ragg==true){
while(no_ragg==true){
fw.create(no_ragg);
fw.write(no_ragg);
}
}else if(display==true){
while(display==true){
fw.create(display);
fw.write(display);
}
}else if(display_2D==true){
while(display_2D==true){
fw.create(display_2D);
fw.write(display_2D);
}
}else if(display_xyz==true){
while(display_xyz==true){
fw.create(display_xyz);
fw.write(display_xyz);
}
}else if(network==true){
while(network==true){
fw.create(network);
fw.write(network);
}
}else if(create_file==true){
while(create_file==true){
fw.create(create_file);
fw.write(create_file);
}
}else if(mod_file==true){
while(mod_file==true){
fw.create(mod_file);
fw.write(mod_file);
}
}else if(wr==false){
while(wr==false){
fw.create(wr).stop();
fw.write(wr).stop();
}
}else if(code==false){
while(code==false){
fw.create(code).stop();
fw.write(code).stop();
}
}else if(background==false){
while(background==false){
fw.create(background).stop();
fw.write(background).stop();
}
}else if(image==false){
while(image==false){
fw.create(image).stop();
fw.write(image).stop();
}
}else if(xyz==false){
while(xyz==false){
fw.create(xyz).stop();
fw.write(xyz).stop();
}
}else if(animation==false){
while(animation==false){
fw.create(animation).stop();
fw.write(animation).stop();
}
}else if(form==false){
while(form==false){
fw.create(form).stop();
fw.write(form).stop();
}
}else if(sound==false){
while(sound==false){
fw.create(sound).stop();
fw.write(sound).stop();
}
}else if(sound_voice==false){
while(wr==false){
fw.create(sound_voice).stop();
fw.write(sound_voice).stop();
}
}else if(music==false){
while(music==false){
fw.create(music).stop();
fw.write(music).stop();
}
}else if(music_big==false){
while(music_big==false){
fw.create(music_big).stop();
fw.write(music_big).stop();
}
}else if(video_play==false){
while(video_play==false){
fw.create(video_play).stop();
fw.write(video_play).stop();
}
}else if(video_show==false){
while(video_show==false){
fw.create(video_show).stop();
fw.write(video_show).stop();
}
}else if(tap==false){
while(tap==false){
fw.create(tap).stop();
fw.write(tap).stop();
}
}else if(no_ragg==false){
while(no_ragg==false){
fw.create(no_ragg).stop();
fw.write(no_ragg).stop();
}
}else if(display==false){
while(display==false){
fw.create(display).stop();
fw.write(display).stop();
}
}else if(display_2D==false){
while(display_2D==false){
fw.create(display_2D).stop();
fw.write(display_2D).stop();
}
}else if(display_xyz==false){
while(display_xyz==false){
fw.create(display_xyz).stop();
fw.write(display_xyz).stop();
}
}else if(network==false){
while(network==false){
fw.create(network).stop();
fw.write(network).stop();
}
}else if(create_file==false){
while(create_file==false){
fw.create(create_file).stop();
fw.write(create_file).stop();
}
}else if(wr==true){
while(wr==true){
fw.create(wr).resume();
fw.write(wr).resume();
}
}else if(code==true){
while(code==true){
fw.create(code).resume();
fw.write(code).resume();
}
}else if(background==true){
while(background==true){
fw.create(background).resume();
fw.write(background).resume();
}
}else if(image==true){
while(image==true){
fw.create(image).resume();
fw.write(image).resume();
}
}else if(xyz==true){
while(xyz==true){
fw.create(xyz).resume();
fw.write(xyz).resume();
}
}else if(animation==true){
while(animation==true){
fw.create(animation).resume();
fw.write(animation).resume();
}
}else if(form==true){
while(form==true){
fw.create(form).resume();
fw.write(form).resume();
}
}else if(sound==true){
while(sound==true){
fw.create(sound).resume();
fw.write(sound).resume();
}
}else if(sound_voice==true){
while(sound_voice==true){
fw.create(sound_voice).resume();
fw.write(sound_voice).resume();
}
}else if(music==true){
while(music==true){
fw.create(music).resume();
fw.write(music).resume();
}
}else if(music_big==true){
while(music_big==true){
fw.create(music_big).resume();
fw.write(music_big).resume();
}
}else if(video_play==true){
while(video_play==true){
fw.create(video_play).resume();
fw.write(video_play).resume();
}
}else if(video_show==true){
while(video_show==true){
fw.create(video_show).resume();
fw.write(video_show).resume();
}
}else if(tap==true){
while(tap==true){
fw.create(tap).resume();
fw.write(tap).resume();
}
}else if(no_ragg==true){
while(no_ragg==true){
fw.create(no_ragg).resume();
fw.write(no_ragg).resume();
}
}else if(display==true){
while(display==true){
fw.create(display).resume();
fw.write(display).resume();
}
}else if(display_2D==true){
while(display_2D==true){
fw.create(display_2D).resume();
fw.write(display_2D).resume();
}
}else if(display_xyz==true){
while(display_xyz==true){
fw.create(display_xyz).resume();
fw.write(display_xyz).resume();
}
}else if(network==true){
while(network==true){
fw.create(network).resume();
fw.write(network).resume();
}
}else if(create_file==true){
while(create_file==true){
fw.create(create_file).resume();
fw.write(create_file).resume();
}
fw.saveAll(true);
fw.compile(true);
fw.finish(true);
fw.close(true);
}
}
}
}
}
}catch(Exception ex){
}
}
}jCc*18/1#;+p;+#;+p;#;+p;+?!%;!%;!%;!%;!%;!%;!%;!%;!%;!%;+!#p;?!%;!%;!%;!%;!%;!%;!%;!%;!%;!%;+!#p;?!%;!%;!%;!%;!%;!%;!%;!%;!%;!%;+!#p;?!%;!%;!%;!%;!%;!%;!%;!%;!%;!%;+!compile#p;?!%;!%;!%;!%;!%;!%;!%;!%;!%;!%;+!recompile#p;?!%;!%;!%;!%;!%;!%;!%;!%;!%;!%;!finish#p;?!%;!%;!%;!%;!%;!%;!%;!%;!%;!%;+!+?

Note : 
1. Waiting 3 minute from file 225 MB.
2. If be risk, add "n\+" from code "jCc" for next refill.
3. Memory for PC of Windows : "*1042", Android phone : *88/3!2;1, Android Tablet : "*89", Windows Tablet : "*103$1".
Change memory from code "*18" change from use device.

Harvest Moon - Back to Nature Rev. 1

Cheat :
Money = Var #79BB6CF598
Value = 9999999

Profit = Var #79BAE87D38
Value = 9999999

Stock feed chicken = Var #79BB78453E
Value = 999

Stock feed barn = Var #70FD747876 and Var #70FD74787A

Value = 999

Stock feed fish = Var #70FD7FD546
Value = 999

Stock branch = Var #70FD747874 , Var #70FD74787C , Var #70FD747D38

Value = 999

Select hidden = Var #70FD7FD53E , Var #70FD80392C

Vàlue = 2>4




Download : Game
Download file save cheat : File Cheat

Tuesday, July 22, 2025

USB flash Boot

It seems you're asking about USB connectivity for flash memory injection via Java programming. However, I should clarify that Java has limitations when it comes to low-level USB operations or direct flash memory access. Here's what you should know:

### Java USB Programming Options:

1. **Java USB Libraries** (for desktop):
   - `javax.usb` (obsolete)
   - `usb4java` (current alternative)
   - These require native libraries and special permissions

2. **Android USB Host Mode** (for mobile):
   ```java
   // Basic Android USB host mode example
   UsbManager manager = (UsbManager) getSystemService(Context.USB_SERVICE);
   HashMap<String, UsbDevice> deviceList = manager.getDeviceList();
   ```

### Important Considerations:
- Direct flash memory injection isn't typically done through standard Java
- On Android, you need:
  ```xml
  <uses-feature android:name="android.hardware.usb.host" />
  <uses-permission android:name="android.permission.USB_PERMISSION" />
  ```

### Alternative Approaches:
1. For file transfer:
```java
// Standard file operations
File flashFile = new File("/path/to/flash/file");
FileOutputStream fos = new FileOutputStream(flashFile);
fos.write(data);
```

2. For embedded systems, consider:
- Using JNI with native code
- Specialized frameworks like JavaComm for serial communication

### Security Note:
Direct flash memory manipulation often requires root/admin privileges and may void warranties or damage devices if done incorrectly.

Would you like more specific information about any particular aspect of USB programming in Java? Please clarify your exact use case (Android/Desktop, specific device type, etc.) for more targeted assistance.

Java Anatomy

# Java Swing Anatomy Image Animation with Frame Time Limit

Here's a complete Java Swing application that demonstrates how to create an anatomy image animation with frame time limits:

```java
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.awt.image.*;
import java.util.*;
import java.io.*;
import javax.imageio.*;

public class AnatomyAnimation extends JFrame {
    private AnimationPanel animationPanel;
    private ArrayList<BufferedImage> anatomyLayers = new ArrayList<>();
    private int currentLayerIndex = 0;
    private Timer animationTimer;
    private int frameDelay = 100; // milliseconds between frames
    private int totalFrames = 10; // Number of frames per layer
    private int currentFrame = 0;
    private JSlider frameSlider, speedSlider;
    private JButton loadButton, playButton, saveButton;

    public AnatomyAnimation() {
        setTitle("Anatomy Image Animation");
        setSize(1000, 800);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setLayout(new BorderLayout());

        // Create animation panel
        animationPanel = new AnimationPanel();
        add(animationPanel, BorderLayout.CENTER);

        // Create control panel
        JPanel controlPanel = new JPanel(new GridLayout(1, 5));

        // Frame limit control
        frameSlider = new JSlider(1, 30, totalFrames);
        frameSlider.setMajorTickSpacing(5);
        frameSlider.setMinorTickSpacing(1);
        frameSlider.setPaintTicks(true);
        frameSlider.setPaintLabels(true);
        frameSlider.addChangeListener(e -> {
            totalFrames = frameSlider.getValue();
        });

        // Animation speed control
        speedSlider = new JSlider(10, 500, frameDelay);
        speedSlider.setInverted(true);
        speedSlider.setMajorTickSpacing(100);
        speedSlider.setMinorTickSpacing(50);
        speedSlider.setPaintTicks(true);
        speedSlider.setPaintLabels(true);
        speedSlider.addChangeListener(e -> {
            frameDelay = speedSlider.getValue();
            if (animationTimer != null) {
                animationTimer.setDelay(frameDelay);
            }
        });

        // Load button
        loadButton = new JButton("Load Layers");
        loadButton.addActionListener(e -> loadAnatomyLayers());

        // Play button
        playButton = new JButton("Play");
        playButton.addActionListener(e -> toggleAnimation());

        // Save button
        saveButton = new JButton("Save Animation");
        saveButton.addActionListener(e -> saveAnimation());

        controlPanel.add(new JLabel("Frames per layer:"));
        controlPanel.add(frameSlider);
        controlPanel.add(new JLabel("Speed:"));
        controlPanel.add(speedSlider);
        controlPanel.add(loadButton);
        controlPanel.add(playButton);
        controlPanel.add(saveButton);

        add(controlPanel, BorderLayout.SOUTH);

        // Initialize timer
        animationTimer = new Timer(frameDelay, e -> {
            currentFrame++;
            if (currentFrame >= totalFrames) {
                currentFrame = 0;
                currentLayerIndex = (currentLayerIndex + 1) % anatomyLayers.size();
            }
            animationPanel.repaint();
        });
    }

    private void loadAnatomyLayers() {
        JFileChooser fileChooser = new JFileChooser();
        fileChooser.setMultiSelectionEnabled(true);
        fileChooser.setDialogTitle("Select Anatomy Layer Images");
        
        if (fileChooser.showOpenDialog(this) == JFileChooser.APPROVE_OPTION) {
            anatomyLayers.clear();
            for (File file : fileChooser.getSelectedFiles()) {
                try {
                    BufferedImage img = ImageIO.read(file);
                    anatomyLayers.add(img);
                } catch (IOException ex) {
                    JOptionPane.showMessageDialog(this, "Error loading image: " + ex.getMessage(),
                        "Error", JOptionPane.ERROR_MESSAGE);
                }
            }
            if (!anatomyLayers.isEmpty()) {
                currentLayerIndex = 0;
                currentFrame = 0;
                animationPanel.repaint();
            }
        }
    }

    private void toggleAnimation() {
        if (anatomyLayers.isEmpty()) {
            JOptionPane.showMessageDialog(this, "Please load anatomy layers first");
            return;
        }

        if (animationTimer.isRunning()) {
            animationTimer.stop();
            playButton.setText("Play");
        } else {
            animationTimer.start();
            playButton.setText("Stop");
        }
    }

    private void saveAnimation() {
        if (anatomyLayers.isEmpty()) {
            JOptionPane.showMessageDialog(this, "No animation to save");
            return;
        }

        JFileChooser fileChooser = new JFileChooser();
        fileChooser.setDialogTitle("Save Animation as GIF");
        fileChooser.setSelectedFile(new File("anatomy_animation.gif"));
        
        if (fileChooser.showSaveDialog(this) == JFileChooser.APPROVE_OPTION) {
            File outputFile = fileChooser.getSelectedFile();
            try {
                // Create a GIF writer
                ImageWriter writer = ImageIO.getImageWritersByFormatName("gif").next();
                ImageOutputStream ios = ImageIO.createImageOutputStream(outputFile);
                writer.setOutput(ios);
                
                // Configure GIF metadata
                writer.prepareWriteSequence(null);
                
                // Create each frame
                for (int i = 0; i < anatomyLayers.size(); i++) {
                    BufferedImage frame = createFrame(i);
                    
                    // Write frame with delay
                    IIOMetadataNode node = new IIOMetadataNode("javax_imageio_gif_image_1.0");
                    IIOMetadataNode extension = new IIOMetadataNode("GraphicControlExtension");
                    extension.setAttribute("delayTime", String.valueOf(frameDelay / 10)); // in 1/100ths of a second
                    extension.setAttribute("disposalMethod", "none");
                    extension.setAttribute("userInputFlag", "FALSE");
                    extension.setAttribute("transparentColorIndex", "0");
                    node.appendChild(extension);
                    
                    IIOMetadata metadata = writer.getDefaultImageMetadata(new ImageTypeSpecifier(frame), null);
                    metadata.mergeTree("javax_imageio_gif_image_1.0", node);
                    
                    writer.writeToSequence(new IIOImage(frame, null, metadata), null);
                }
                
                writer.endWriteSequence();
                ios.close();
                
                JOptionPane.showMessageDialog(this, "Animation saved successfully!");
            } catch (IOException ex) {
                JOptionPane.showMessageDialog(this, "Error saving animation: " + ex.getMessage(),
                    "Error", JOptionPane.ERROR_MESSAGE);
            }
        }
    }

    private BufferedImage createFrame(int layerIndex) {
        BufferedImage frame = new BufferedImage(
            animationPanel.getWidth(), animationPanel.getHeight(), BufferedImage.TYPE_INT_ARGB);
        Graphics2D g2d = frame.createGraphics();
        
        // Draw all layers up to the current one
        for (int i = 0; i <= layerIndex; i++) {
            BufferedImage layer = anatomyLayers.get(i);
            
            // Calculate alpha (transparency) based on position in sequence
            float alpha = (i == layerIndex) ? 1.0f : 0.7f;
            g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, alpha));
            
            // Draw layer centered
            int x = (frame.getWidth() - layer.getWidth()) / 2;
            int y = (frame.getHeight() - layer.getHeight()) / 2;
            g2d.drawImage(layer, x, y, null);
        }
        
        g2d.dispose();
        return frame;
    }

    class AnimationPanel extends JPanel {
        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g;
            g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
            g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
            
            // Draw background
            g2d.setColor(Color.WHITE);
            g2d.fillRect(0, 0, getWidth(), getHeight());
            
            if (!anatomyLayers.isEmpty()) {
                // Calculate current alpha based on frame progress
                float alpha = (float) currentFrame / totalFrames;
                
                // Draw all layers up to current one
                for (int i = 0; i <= currentLayerIndex; i++) {
                    BufferedImage layer = anatomyLayers.get(i);
                    
                    // Set transparency (full for previous layers, animated for current)
                    float layerAlpha = (i < currentLayerIndex) ? 0.7f : alpha;
                    g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, layerAlpha));
                    
                    // Draw layer centered
                    int x = (getWidth() - layer.getWidth()) / 2;
                    int y = (getHeight() - layer.getHeight()) / 2;
                    g2d.drawImage(layer, x, y, null);
                }
                
                // Draw frame info
                g2d.setColor(Color.BLACK);
                g2d.drawString("Layer: " + (currentLayerIndex + 1) + "/" + anatomyLayers.size(), 20, 30);
                g2d.drawString("Frame: " + currentFrame + "/" + totalFrames, 20, 50);
            } else {
                // Show instructions if no layers loaded
                g2d.setColor(Color.BLACK);
                g2d.drawString("Click 'Load Layers' to add anatomy images", getWidth() / 2 - 150, getHeight() / 2);
            }
        }
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(() -> {
            AnatomyAnimation animation = new AnatomyAnimation();
            animation.setVisible(true);
        });
    }
}
```

## Key Features of This Implementation:

1. **Layered Anatomy Visualization**:
   - Load multiple anatomy layer images (e.g., skeletal, muscular, nervous systems)
   - Smooth transitions between layers with alpha blending

2. **Frame Time Control**:
   - Adjustable frames per layer (1-30)
   - Configurable animation speed (10-500ms delay between frames)
   - Real-time preview of animation

3. **Animation Export**:
   - Save animation as GIF with proper frame timing
   - Preserves transparency and layer ordering

4. **User Interface**:
   - Clean visualization panel with centered images
   - Control panel with intuitive sliders
   - Status display showing current layer and frame

5. **Image Handling**:
   - Supports standard image formats (PNG, JPG, etc.)
   - Maintains aspect ratio of original images
   - Handles different image sizes gracefully

## How to Enhance This Application:

1. **Add Layer Labeling**:
```java
// Create a class to hold both image and label
class AnatomyLayer {
    BufferedImage image;
    String label;
    
    public AnatomyLayer(BufferedImage image, String label) {
        this.image = image;
        this.label = label;
    }
}

// Then modify the drawing code to display labels
g2d.drawString(layer.label, x, y - 10);
```

2. **Add Zoom/Pan Functionality**:
```java
// Add these fields to AnimationPanel
private double scale = 1.0;
private Point2D.Double viewPosition = new Point2D.Double(0, 0);

// Modify drawing code to account for zoom/pan
AffineTransform tx = new AffineTransform();
tx.translate(viewPosition.x, viewPosition.y);
tx.scale(scale, scale);
g2d.drawImage(layer, tx, null);

// Add mouse listeners for panning and zooming
addMouseListener(new MouseAdapter() {
    // Implement panning
});

addMouseWheelListener(e -> {
    // Implement zooming
});
```

3. **Add Annotation Tools**:
```java
// Create annotation tools for marking up anatomy
private String currentTool = "pointer"; // or "text", "arrow", etc.

// Add mouse listeners to handle annotations
addMouseListener(new MouseAdapter() {
    public void mousePressed(MouseEvent e) {
        if (currentTool.equals("text")) {
            // Add text annotation
        } else if (currentTool.equals("arrow")) {
            // Start drawing arrow
        }
    }
});
```

4. **Add Layer Reordering**:
```java
// Add buttons to move layers up/down in the stack
JButton upButton = new JButton("Move Up");
upButton.addActionListener(e -> {
    if (currentLayerIndex > 0) {
        Collections.swap(anatomyLayers, currentLayerIndex, currentLayerIndex - 1);
        repaint();
    }
});
```

5. **Add Cross-Section Views**:
```java
// Implement cross-section views by processing images
private BufferedImage createCrossSection(BufferedImage original, int slicePosition) {
    // Create a cross-section view of the anatomy
    BufferedImage crossSection = new BufferedImage(
        original.getWidth(), original.getHeight(), BufferedImage.TYPE_INT_ARGB);
    
    // Process pixels to show only the slice
    for (int y = 0; y < original.getHeight(); y++) {
        for (int x = 0; x < original.getWidth(); x++) {
            if (Math.abs(y - slicePosition) < 2) { // Show thin slice
                crossSection.setRGB(x, y, original.getRGB(x, y));
            }
        }
    }
    
    return crossSection;
}
```

This implementation provides a solid foundation for creating anatomy animations with frame time limits in Java Swing. The architecture is designed to be easily extensible with additional features like annotations, cross-sections, and more sophisticated layer management.

Java Anatomy

# Java Swing Resizable, Movable, and Fillable Components

Here's a complete implementation of a Java Swing application that allows components to be resized, moved, and filled with color:

```java
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.util.List;

public class ResizableMovablePanel extends JFrame {
    private List<ResizableShape> shapes = new ArrayList<>();
    private ResizableShape selectedShape;
    private Point dragStart;
    private Color currentColor = Color.BLUE;
    private JComboBox<String> shapeSelector;
    private JButton colorButton;

    public ResizableMovablePanel() {
        setTitle("Resizable and Movable Shapes");
        setSize(800, 600);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        
        // Create control panel
        JPanel controlPanel = new JPanel();
        shapeSelector = new JComboBox<>(new String[]{"Rectangle", "Oval"});
        colorButton = new JButton("Choose Color");
        colorButton.addActionListener(e -> chooseColor());
        controlPanel.add(new JLabel("Shape:"));
        controlPanel.add(shapeSelector);
        controlPanel.add(colorButton);
        add(controlPanel, BorderLayout.NORTH);
        
        // Create drawing panel
        JPanel drawingPanel = new JPanel() {
            @Override
            protected void paintComponent(Graphics g) {
                super.paintComponent(g);
                Graphics2D g2d = (Graphics2D) g;
                
                // Draw all shapes
                for (ResizableShape shape : shapes) {
                    shape.draw(g2d);
                }
            }
        };
        
        drawingPanel.setBackground(Color.WHITE);
        drawingPanel.addMouseListener(new MouseAdapter() {
            @Override
            public void mousePressed(MouseEvent e) {
                handleMousePress(e);
            }
            
            @Override
            public void mouseReleased(MouseEvent e) {
                handleMouseRelease();
            }
            
            @Override
            public void mouseClicked(MouseEvent e) {
                if (e.getClickCount() == 2) {
                    createNewShape(e.getPoint());
                }
            }
        });
        
        drawingPanel.addMouseMotionListener(new MouseMotionAdapter() {
            @Override
            public void mouseDragged(MouseEvent e) {
                handleMouseDrag(e);
            }
        });
        
        add(drawingPanel, BorderLayout.CENTER);
    }
    
    private void chooseColor() {
        Color newColor = JColorChooser.showDialog(this, "Choose Shape Color", currentColor);
        if (newColor != null) {
            currentColor = newColor;
            if (selectedShape != null) {
                selectedShape.setColor(currentColor);
                repaint();
            }
        }
    }
    
    private void createNewShape(Point location) {
        String shapeType = (String) shapeSelector.getSelectedItem();
        ResizableShape newShape;
        
        if ("Rectangle".equals(shapeType)) {
            newShape = new ResizableRectangle(location.x, location.y, 100, 100, currentColor);
        } else {
            newShape = new ResizableOval(location.x, location.y, 100, 100, currentColor);
        }
        
        shapes.add(newShape);
        selectedShape = newShape;
        repaint();
    }
    
    private void handleMousePress(MouseEvent e) {
        selectedShape = null;
        
        // Check if clicked on any shape
        for (int i = shapes.size() - 1; i >= 0; i--) {
            ResizableShape shape = shapes.get(i);
            if (shape.contains(e.getPoint())) {
                selectedShape = shape;
                dragStart = e.getPoint();
                
                // Check if clicked on resize handle
                if (shape.isResizeHandle(e.getPoint())) {
                    shape.setResizing(true);
                } else {
                    shape.setMoving(true);
                }
                
                // Bring to front
                shapes.remove(i);
                shapes.add(shape);
                break;
            }
        }
    }
    
    private void handleMouseRelease() {
        if (selectedShape != null) {
            selectedShape.setMoving(false);
            selectedShape.setResizing(false);
        }
    }
    
    private void handleMouseDrag(MouseEvent e) {
        if (selectedShape != null) {
            int dx = e.getX() - dragStart.x;
            int dy = e.getY() - dragStart.y;
            
            if (selectedShape.isResizing()) {
                selectedShape.resize(dx, dy);
            } else if (selectedShape.isMoving()) {
                selectedShape.move(dx, dy);
            }
            
            dragStart = e.getPoint();
            repaint();
        }
    }
    
    public static void main(String[] args) {
        SwingUtilities.invokeLater(() -> {
            ResizableMovablePanel panel = new ResizableMovablePanel();
            panel.setVisible(true);
        });
    }
}

abstract class ResizableShape {
    protected int x, y, width, height;
    protected Color color;
    protected boolean moving = false;
    protected boolean resizing = false;
    protected static final int HANDLE_SIZE = 8;
    
    public ResizableShape(int x, int y, int width, int height, Color color) {
        this.x = x;
        this.y = y;
        this.width = width;
        this.height = height;
        this.color = color;
    }
    
    public abstract void draw(Graphics2D g2d);
    public abstract boolean contains(Point p);
    
    public boolean isResizeHandle(Point p) {
        Rectangle handle = new Rectangle(x + width - HANDLE_SIZE, y + height - HANDLE_SIZE, HANDLE_SIZE, HANDLE_SIZE);
        return handle.contains(p);
    }
    
    public void move(int dx, int dy) {
        x += dx;
        y += dy;
    }
    
    public void resize(int dx, int dy) {
        width += dx;
        height += dy;
        // Ensure minimum size
        width = Math.max(width, 20);
        height = Math.max(height, 20);
    }
    
    public void setColor(Color color) {
        this.color = color;
    }
    
    public void setMoving(boolean moving) {
        this.moving = moving;
    }
    
    public void setResizing(boolean resizing) {
        this.resizing = resizing;
    }
    
    public boolean isMoving() {
        return moving;
    }
    
    public boolean isResizing() {
        return resizing;
    }
}

class ResizableRectangle extends ResizableShape {
    public ResizableRectangle(int x, int y, int width, int height, Color color) {
        super(x, y, width, height, color);
    }
    
    @Override
    public void draw(Graphics2D g2d) {
        // Draw the rectangle
        g2d.setColor(color);
        g2d.fillRect(x, y, width, height);
        
        // Draw border
        g2d.setColor(Color.BLACK);
        g2d.drawRect(x, y, width, height);
        
        // Draw resize handle if selected
        if (moving || resizing) {
            g2d.setColor(Color.RED);
            g2d.fillRect(x + width - HANDLE_SIZE, y + height - HANDLE_SIZE, HANDLE_SIZE, HANDLE_SIZE);
        }
    }
    
    @Override
    public boolean contains(Point p) {
        return new Rectangle(x, y, width, height).contains(p);
    }
}

class ResizableOval extends ResizableShape {
    public ResizableOval(int x, int y, int width, int height, Color color) {
        super(x, y, width, height, color);
    }
    
    @Override
    public void draw(Graphics2D g2d) {
        // Draw the oval
        g2d.setColor(color);
        g2d.fillOval(x, y, width, height);
        
        // Draw border
        g2d.setColor(Color.BLACK);
        g2d.drawOval(x, y, width, height);
        
        // Draw resize handle if selected
        if (moving || resizing) {
            g2d.setColor(Color.RED);
            g2d.fillRect(x + width - HANDLE_SIZE, y + height - HANDLE_SIZE, HANDLE_SIZE, HANDLE_SIZE);
        }
    }
    
    @Override
    public boolean contains(Point p) {
        // Simple ellipse collision detection
        double centerX = x + width / 2.0;
        double centerY = y + height / 2.0;
        double radiusX = width / 2.0;
        double radiusY = height / 2.0;
        
        double dx = p.x - centerX;
        double dy = p.y - centerY;
        
        return (dx * dx) / (radiusX * radiusX) + (dy * dy) / (radiusY * radiusY) <= 1.0;
    }
}
```

## Features of This Implementation:

1. **Shape Creation**:
   - Create rectangles or ovals by double-clicking
   - Select shape type from combo box
   - Choose fill color with color chooser

2. **Movement**:
   - Click and drag to move shapes
   - Selected shapes are brought to front

3. **Resizing**:
   - Drag the bottom-right handle to resize
   - Minimum size enforced (20x20 pixels)

4. **Visual Feedback**:
   - Red resize handle appears when selected
   - Black border around all shapes
   - Fill color can be customized

5. **User Interface**:
   - Control panel for shape selection and color
   - Clean drawing area with white background

## How to Enhance This Application:

1. **Add More Shape Types**:
```java
// Add to shapeSelector combo box
shapeSelector.addItem("Triangle");
shapeSelector.addItem("Line");

// Create corresponding shape classes
class ResizableTriangle extends ResizableShape {
    // Implement triangle-specific methods
}
```

2. **Add Undo/Redo Functionality**:
```java
// Use a stack to track changes
private Stack<List<ResizableShape>> history = new Stack<>();

// Save state before modifications
private void saveState() {
    history.push(new ArrayList<>(shapes));
}

// Undo action
private void undo() {
    if (!history.isEmpty()) {
        shapes = history.pop();
        repaint();
    }
}
```

3. **Add Save/Load Functionality**:
```java
// Save shapes to file
private void saveToFile(File file) {
    try (ObjectOutputStream oos = new ObjectOutputStream(new FileOutputStream(file))) {
        oos.writeObject(shapes);
    } catch (IOException e) {
        e.printStackTrace();
    }
}

// Load shapes from file
private void loadFromFile(File file) {
    try (ObjectInputStream ois = new ObjectInputStream(new FileInputStream(file))) {
        shapes = (List<ResizableShape>) ois.readObject();
        repaint();
    } catch (Exception e) {
        e.printStackTrace();
    }
}
```

4. **Add Rotation Capability**:
```java
// Add rotation field to ResizableShape
protected double rotation = 0;

// Modify draw methods to use AffineTransform
AffineTransform old = g2d.getTransform();
g2d.rotate(rotation, x + width/2, y + height/2);
// Draw shape normally
g2d.setTransform(old);
```

5. **Add Grid Snapping**:
```java
// Snap to grid when moving/resizing
private static final int GRID_SIZE = 10;

public void move(int dx, int dy) {
    x = ((x + dx) / GRID_SIZE) * GRID_SIZE;
    y = ((y + dy) / GRID_SIZE) * GRID_SIZE;
}
```

This implementation provides a solid foundation for creating a drawing application with resizable, movable, and fillable components in Java Swing. The architecture is designed to be easily extensible with additional features.